AI Insights · Timothy · April 2023
Top 5 Theme Parks Games Performance in France Q1 2023
Discover the performance of the top 5 theme park games in France during Q1 2023, analyzing their downloads, revenue, and active users.
In the first quarter of 2023, the top 5 theme park games on the unified platform in France showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
aquapark.io from Voodoo experienced fluctuating weekly downloads, starting at approximately 17.9K at the end of December and ending Q1 with around 11.2K. The weekly revenue for this game also varied, peaking at about $41 in the last week of December and showing a notable increase to $33 in the week of March 20. Weekly active users saw a decline from 125.3K at the end of December to approximately 85.7K by the end of March.
Disney Magic Kingdoms by Gameloft showed a strong performance in weekly revenue, starting the year with $13K and reaching a high of $24.3K in the week of January 9. Downloads for this game were relatively stable, with a notable increase to 11.4K in the week of February 20. The weekly active users started at 16.4K and saw an increase to approximately 21.9K by the end of March.
Theme Park 3D - Fun Aquapark from ALICTUS YAZILIM A.S. did not generate any revenue throughout Q1 2023. However, its weekly downloads showed an upward trend, peaking at around 7.6K in the last week of March. The active users for this game fluctuated, starting at 20.9K at the end of December and ending the quarter with approximately 19.7K.
Idle Theme Park - Tycoon Game by Digital Things had a stable performance in terms of weekly revenue, starting at approximately $1.5K and maintaining a range around $1K throughout the quarter. Downloads saw a peak of 5K in the week of February 13, while active users remained relatively stable, ending the quarter at about 21.2K.
Overcrowded: Tycoon from ZeptoLab UK Limited showed a notable decrease in weekly downloads, starting at 3.8K in the first week of January and dropping to around 768 by the end of March. The game's weekly revenue also saw a decline, peaking at $1.8K in mid-January and ending the quarter at approximately $454. Active users for this game decreased from 8.3K in the first week of January to around 4.9K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.